// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "Thid_Anim.generated.h"

class AEnemy;
class UCharacterMovementComponent;

/**
 * 
 */
UCLASS()
class THIRD_SHOT_API UThid_Anim : public UAnimInstance
{
	GENERATED_BODY()

public:
	virtual void NativeInitializeAnimation() override;
	virtual void NativeUpdateAnimation(float DeltaTime) override;
	
	UPROPERTY(BlueprintReadOnly)
	TObjectPtr <AEnemy> ChixiaCharacter;
	UPROPERTY(BlueprintReadOnly)
	TObjectPtr <UCharacterMovementComponent> ChixiaCharacterMovement;
	UPROPERTY(BlueprintReadOnly)
	float Speed;

};
